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Fired-Up Quantum Mechanic


Posts: 61
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Posted: Tue Aug 31, 04 3:46 am Post subject: AV's Galore |
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Is it just me or were there an incredible number of AV's Sunday and Monday? I reckon 5/8 games had an AV issue of some sort.
In some I as server got an AV and that was 2 great games screwed. In about 2 others individual players AV'ed out and had to rejoin and in another bizzar game (4 v 4) All 7 of the players got individual AV's one after the other with all 7 leaving in around 30 seconds. Strangely the finger for that was pointed firmly at one of the players, by at least 3 of the other players. Bizzar.
I got the message about Connection timed out blah blah blah. I don't think this was a connection issue my end as I got a joiner in the middle of this 30 seconds and had to lock the server to stop more joining as the game was pretty much over anyway and I was going to restart it.
Which part of the av message do I need to post to establish in future if these were deliberate or just BZ shyte?
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TimeVirus Galactic Overlord


Posts: 26139
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Posted: Tue Aug 31, 04 9:34 am Post subject: |
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[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 5D73255Bh
CallStack:
00647BFD +0469 BZONE.EXE LIBC output.obj
006404FC +002D BZONE.EXE LIBC vsprintf.obj
006366AD +001D BZONE.EXE utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
00636747 +0037 BZONE.EXE utilsys console.obj public: static void Console::Message(char const *,...)
00516C19 +0229 BZONE.EXE EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color)2020203A +2020203A [Unknown] [Unknown] [Unknown] [Unknown]
The three lines in yellow will be present in malicious AVs. Keep in mind that most AVs in BZ2 are just standard bugs. The most common are those from making cheater ships at the factory panel and construction rig AV's from builders. Construction Rig AVs often only take out one or two players. The factory panel AV usually takes out the server too.
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_________________ True scientists don't manipulate complex data to get a simple answer they wanted to achieve from the start. That's not science. |
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BooByBiteR Entropy Engineer


Posts: 491
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Posted: Tue Aug 31, 04 2:44 pm Post subject: |
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I also found out that when i kill / see some1 getting killed (just as he blows up) and at the same time tell the fac / rec to build something i get AV - not always though... used to get that alot 
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Fired-Up Quantum Mechanic


Posts: 61
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Posted: Fri Sep 03, 04 4:18 pm Post subject: |
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ERR |GLOBAL | I76win:72 |00:14:48|1324875|Patch 1.2 Jun 28 2000 10:54:02
ERR |Debug | debug:877 |00:14:48|1324875|Type: ACCESS VIOLATION
ERR |Debug | debug:878 |00:14:48|1324875|Info: READING from 6A207325h
ERR |Debug | debug:404 |00:14:48|1324875|CallStack:
ERR |Debug | debug:544 |00:14:48|1324906|00647BFD +0469 bzone.exe LIBC output.obj
ERR |Debug | debug:544 |00:14:48|1324906|006404FC +002D bzone.exe LIBC vsprintf.obj
ERR |Debug | debug:544 |00:14:48|1324922|006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
ERR |Debug | debug:544 |00:14:48|1324922|00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
ERR |Debug | debug:544 |00:14:48|1324922|005169CC +007C bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::FlushThreadMessage(void)
ERR |Debug | debug:544 |00:14:48|1324922|006225AC +00EC bzone.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
ERR |Debug | debug:544 |00:14:48|1324938|00484AAB +021B bzone.exe EXE I76win.obj
ERR |Debug | debug:544 |00:14:48|1324938|77E814C7 +77E814C7 kernel32.dll [Unknown] [Unknown] [Unknown]
ERR |Debug | debug:427 |00:14:48|1324938|Registers:
ERR |Debug | debug:428 |00:14:48|1324938|EAX: 6A207325h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:429 |00:14:48|1324938|EBX: 715B0073h EIP: 00647BFDh ES: 00000023h
ERR |Debug | debug:430 |00:14:48|1324938|ECX: 6A207325h SS: 00000023h FS: 0000003Bh
ERR |Debug | debug:431 |00:14:48|1324938|EDX: 7FFFFFFFh EBP: 01B6F870h GS: 00000000h
ERR |Debug | debug:432 |00:14:48|1324938|ESI: 7FFFFFFEh ESP: 01B6F61Ch
ERR |Debug | debug:433 |00:14:48|1324938|EDI: 01B6FACEh
ERR |Debug | debug:443 |00:14:48|1324938| CF: 00010206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main | mainproc:152 |00:14:48|1324969|Entering critical shutdown
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Fired-Up Quantum Mechanic


Posts: 61
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Posted: Fri Sep 03, 04 4:53 pm Post subject: |
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ERR |Debug | debug:757 |00:48:27|1869938|[ E X C E P T I O N ]
ERR |GLOBAL | I76win:72 |00:48:27|1869938|Patch 1.2 Jun 28 2000 10:54:02
ERR |Debug | debug:877 |00:48:27|1869938|Type: ACCESS VIOLATION
ERR |Debug | debug:878 |00:48:27|1869938|Info: READING from 1E432000h
ERR |Debug | debug:404 |00:48:27|1869938|CallStack:
ERR |Debug | debug:544 |00:48:27|1870031|0056B5A4 +0024 bzone.exe EXE FileUtil.obj void __fastcall in(int *,unsigned int)
ERR |Debug | debug:544 |00:48:27|1870031|1FA31C78 +1FA31C78 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug | debug:544 |00:48:27|1870031|1FA31CB8 +1FA31CB8 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug | debug:427 |00:48:27|1870031|Registers:
ERR |Debug | debug:428 |00:48:27|1870031|EAX: 1E432000h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:429 |00:48:27|1870031|EBX: 00000000h EIP: 0056B5A4h ES: 00000023h
ERR |Debug | debug:430 |00:48:27|1870031|ECX: 1FA31D14h SS: 00000023h FS: 00000038h
ERR |Debug | debug:431 |00:48:27|1870031|EDX: 00000004h EBP: 1FA31CB8h GS: 00000000h
ERR |Debug | debug:432 |00:48:27|1870031|ESI: 1FA31D14h ESP: 01B6FBE8h
ERR |Debug | debug:433 |00:48:27|1870031|EDI: 0336F1A0h
ERR |Debug | debug:443 |00:48:27|1870031| CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main | mainproc:152 |00:48:27|1870078|Entering critical shutdown
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TimeVirus Galactic Overlord


Posts: 26139
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Posted: Fri Sep 03, 04 5:01 pm Post subject: |
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First one was deliberate, not sure about second. I think its a normal one or it can be anyways.
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_________________ True scientists don't manipulate complex data to get a simple answer they wanted to achieve from the start. That's not science. |
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Fired-Up Quantum Mechanic


Posts: 61
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Posted: Fri Sep 03, 04 5:58 pm Post subject: |
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yeah that was BB after I kicked him from the server for being himself (a wanker)
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BooByBiteR Entropy Engineer


Posts: 491
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Posted: Sat Sep 04, 04 4:00 pm Post subject: |
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lol ya, that was funny - looked like a gg at start, but then DNA went afk, and we got bb, then our weakest one lagged out and we got DNA
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Fired-Up Quantum Mechanic


Posts: 61
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Posted: Sun Sep 05, 04 4:29 am Post subject: |
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Yeah it could have been good but like you said the teams were fair for like 15 seconds then you lost the two weaker players and got 2 major vets then BB opened his fat trap and I had to put a boot in it.
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Arcane Time Traveller


Posts: 25
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Posted: Thu Sep 23, 04 4:09 pm Post subject: |
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I got this in a game with HellBorn almost 30 seconds after we returned to the server screen after a 1v1. Is it the same thing?
[ E X C E P T I O N ]
ERR |GLOBAL | I76win:72 |18:55:41|3449810|Patch 1.2 Jun 28 2000 10:54:02
ERR |Debug | debug:877 |18:55:41|3449810|Type: ACCESS VIOLATION
ERR |Debug | debug:878 |18:55:41|3449810|Info: READING from 2E25532Eh
ERR |Debug | debug:404 |18:55:41|3449810|CallStack:
ERR |Debug | debug:544 |18:55:41|3449818|00647A0A +0276 bzone.exe LIBC output.obj
ERR |Debug | debug:544 |18:55:41|3449819|006404FC +002D bzone.exe LIBC vsprintf.obj
ERR |Debug | debug:544 |18:55:41|3449820|006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
ERR |Debug | debug:544 |18:55:41|3449820|00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
ERR |Debug | debug:544 |18:55:41|3449831|005169CC +007C bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::FlushThreadMessage(void)
ERR |Debug | debug:544 |18:55:41|3449831|006225AC +00EC bzone.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
ERR |Debug | debug:544 |18:55:41|3449842|00484AAB +021B bzone.exe EXE I76win.obj
ERR |Debug | debug:544 |18:55:41|3449842|77E814C7 +77E814C7 kernel32.dll [Unknown] [Unknown] [Unknown]
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TimeVirus Galactic Overlord


Posts: 26139
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Posted: Thu Sep 23, 04 5:08 pm Post subject: |
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Yes. When the map auto switched to canyons CTF map after ending the game, it sets players to 6, allowing the vandal to enter your game and crash you.
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_________________ True scientists don't manipulate complex data to get a simple answer they wanted to achieve from the start. That's not science. |
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Jetfire Quantum Mechanic


Posts: 50
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Posted: Thu Sep 23, 04 5:28 pm Post subject: |
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I've made a habit a few days from now to keep track of every AV I get. Here's and exact copy from my notepad document:
BATTLEZONE II AVs! POST 'EM HERE!!!
========================================================================================
1.2 AVs:
----------------------------------------------------------------------------------------
Stock
----------------------------------------------------------------------------------------
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 756C6F6Ch
CallStack:
00647BFD +0469 bzone.exe LIBC output.obj
006404FC +002D bzone.exe LIBC vsprintf.obj
006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
00516C19 +0229 bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color)
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 00000008h
CallStack:
004D57CF +00EF bzone.exe EXE SObject.obj public: static class SObject * __fastcall RtimeClass::Load(void)
0336F028 +336F028 [Unknown] [Unknown] [Unknown] [Unknown]
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: INTEGER DIVIDE BY ZERO
Info:
CallStack:
038076CB +38076CB [Unknown] [Unknown] [Unknown] [Unknown]
217CC085 +217CC085 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 21594159h
CallStack:
00647A0A +0276 bzone.exe LIBC output.obj
006404FC +002D bzone.exe LIBC vsprintf.obj
006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
00516C19 +0229 bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color) 41545325 +41545325 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 800006F0h
CallStack:
0060BA5D +001D bzone.exe interface font.obj public: long __thiscall Font::Width(unsigned short const *,long)
00602A73 +0123 bzone.exe interface iclistbox.obj public: unsigned long __thiscall ICListBox::FillFromText(char const *,long,int,struct Color)
00516BBD +01CD bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color)
206E6F69 +206E6F69 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 2073255Fh
CallStack:
00647BFD +0469 bzone.exe LIBC output.obj
006404FC +002D bzone.exe LIBC vsprintf.obj
006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
00516C19 +0229 bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color) 6E696F6A +6E696F6A [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
----------------------------------------------------------------------------------------
FE
----------------------------------------------------------------------------------------
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 80000020h
CallStack:
00640F86 +0096 bzone.exe LIBC strncpy.obj
70657473 +70657473 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 03108000h
CallStack:
004A31A6 +00A6 bzone.exe EXE Craft.obj public: virtual __thiscall Craft::~Craft(void)
Registers:
----------------------------------------------------------------------------------------
Starfleet/Evil Empires
----------------------------------------------------------------------------------------
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
00597857 +00C7 bzone.exe EXE Avoid.obj public: __thiscall Obstacle::CanAdjust(void)
76616353 +76616353 [Unknown] [Unknown] [Unknown] [Unknown]
0048AA40 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateSimSpherePosition(void)
009E8D08 +0000 bzone.exe graphics meshent.obj struct Sphere GlobalBlankSphere
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
0060CC6B +00DB bzone.exe interface fontsys.obj int __fastcall FontSys::Create(char const *,char const *,unsigned long)
005FE75D +007D bzone.exe interface iface.obj void __fastcall IFace::Configure(class FScope *)
00621670 +00B0 bzone.exe main maincmd.obj public: static int __fastcall Main::Exec(char const *,void ( __fastcall*)(class FScope *),int)
00621520 +00F0 bzone.exe main maincmd.obj public: static void __fastcall Main::ScopeHandler(class FScope *)
00621520 +00F0 bzone.exe main maincmd.obj public: static void __fastcall Main::ScopeHandler(class FScope *)
0047F1EC +006C bzone.exe EXE ShellHandler.obj public: static void __fastcall ShellHandler::Enter(void)
006225AC +00EC bzone.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
00484AAB +021B bzone.exe EXE I76win.obj
77E814C7 +77E814C7 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 000000B8h
CallStack:
0049D8F6 +0056 bzone.exe EXE Carrier.obj public: void __thiscall Carrier::SetDeployed()
008E2C10 +0000 bzone.exe EXE MachineGunClass.obj class MachineGunClass machineGunClass
0055C7E0 +0000 bzone.exe EXE MachineGunClass.obj public: virtual class WeaponClass * __thiscall MachineGunClass::BuildClass(char *)
00000038 +0038 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 80000020h
CallStack:
00640F86 +0096 bzone.exe LIBC strncpy.obj
70657473 +70657473 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ACCESS VIOLATION
Info: READING from 25594559h
CallStack:
00647A0A +0276 bzone.exe LIBC output.obj
006404FC +002D bzone.exe LIBC vsprintf.obj
006366AD +001D bzone.exe utilsys console.obj public: static void Console::Display(unsigned long,char const *,...)
00636747 +0037 bzone.exe utilsys console.obj public: static void Console::Message(char const *,...)
00516C19 +0229 bzone.exe EXE ChatLine.obj void __fastcall NetManager::ChatManager::PrintSystemMessage(char const *,struct Color) 4C415453 +4C415453 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ERROR
SubType: FATAL - fatal error
Message: Unable to create bitmap data for 'login.tga'
Module: D:\bz2\Source\core\graphics\bitmap.cpp
Line#: 1460
Stamp: Tue May 16 13:59:30 2000
CallStack:
77E73887 +77E73887 kernel32.dll [Unknown] [Unknown] [Unknown]
006278B2 +00B2 bzone.exe system debug.obj void Debug::Error::Err(char const *,...)
005D5D71 +0141 bzone.exe graphics bitmap.obj public: int __thiscall Bitmap::ReadTGA(char const *,struct PixFormat *)
005D4DDF +009F bzone.exe graphics bitmap.obj public: int __thiscall Bitmap::Read(char const *,struct PixFormat *)
005D7C15 +01D5 bzone.exe graphics bitmap.obj public: static class Bitmap * __fastcall Bitmap::Manager::Create(char const *,unsigned long,enum BitmapType)
005D7DA0 +0180 bzone.exe graphics bitmap.obj public: static class Bitmap * __fastcall Bitmap::Manager::FindCreate(char const *,unsigned long,enum BitmapType)
0047FD93 +00B3 bzone.exe EXE ShellHandler.obj public: static void __fastcall ShellHandler::Command::Process(unsigned long)
00636645 +0045 bzone.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
00607126 +00D6 bzone.exe interface icontrol.obj public: int __thiscall IControl::DoAction(unsigned long)
006059F3 +0103 bzone.exe interface icontrol.obj public: virtual int __thiscall IControl::HandleEvent(struct Event &)
00616EA0 +0200 bzone.exe interface icwindow.obj public: virtual int __thiscall ICWindow::HandleEvent(struct Event &)
005FEAA3 +0033 bzone.exe interface iface.obj void __fastcall IFace::SendEvent(class IControl *,class IControl *,unsigned long,unsigned long,unsigned long)
0060554C +012C bzone.exe interface icontrol.obj public: virtual int __thiscall IControl::Activate(int)
0061A19F +000F bzone.exe interface icedit.obj public: virtual int __thiscall ICEdit::Activate(int)
00605137 +0027 bzone.exe interface icontrol.obj public: int __thiscall IControl::StartFadeIn(void)
006225AC +00EC bzone.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
00484AAB +021B bzone.exe EXE I76win.obj
77E814C7 +77E814C7 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
[ E X C E P T I O N ]
Patch 1.2 Jun 28 2000 10:54:02
Type: ERROR
SubType: FATAL - fatal error
Message: Direct Input Error at DirectInputCreate(hInst, DIRECTINPUT_VERSION, &di, NULL) [Unknown DirectInput error]
Module: D:\bz2\Source\core\input\input.cpp
Line#: 1001
Stamp: Tue Jun 27 21:24:30 2000
CallStack:
77E73887 +77E73887 kernel32.dll [Unknown] [Unknown] [Unknown]
006278B2 +00B2 bzone.exe system debug.obj void Debug::Error::Err(char const *,...)
005FAC01 +00C1 bzone.exe input input.obj void __fastcall Input::Init(unsigned long,unsigned long)
00621F87 +0147 bzone.exe main maininit.obj public: static void __fastcall Main::CoreSystemInit(int)
004849C3 +0133 bzone.exe EXE I76win.obj
77E814C7 +77E814C7 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
========================================================================================
1.3 AVs:
----------------------------------------------------------------------------------------
Stock
----------------------------------------------------------------------------------------
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 000000C4h
CallStack:
005E8AA2 +014A bzone.exe graphics2 anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
Registers:
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
00402678 +0038 bzone.exe EXE AiPath.obj public: static void __fastcall AiPath::LoadAll(void)
Registers:
----------------------------------------------------------------------------------------
Dunecommand
----------------------------------------------------------------------------------------
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from D1B86CBCh
CallStack:
0058B62B +004B bzone.exe EXE Sprites.obj void __fastcall DrawSprite(class Camera *,long,unsigned long,float,float,int)
Registers:
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Arcane Time Traveller


Posts: 25
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Posted: Fri Sep 24, 04 1:12 pm Post subject: |
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I think the first, fourth, fifth, and sixth were malicious in 1.2 and the last two in Starfleet were as well. I think. Somone say if thats right or not. I wanna know if I can identify them.
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TimeVirus Galactic Overlord


Posts: 26139
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Posted: Fri Sep 24, 04 1:32 pm Post subject: |
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I edited that collection down to relevant lines and made the lines that indicate likely malicious AV red. The rest are just normal BZ2 AVs.
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_________________ True scientists don't manipulate complex data to get a simple answer they wanted to achieve from the start. That's not science. |
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Arcane Time Traveller


Posts: 25
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Posted: Fri Sep 24, 04 3:17 pm Post subject: |
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Ty. Well atleast I got the 1.2 Av's correct. 
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